My Pet HumanWiki

Your Human

Who your human is, how to handle them, and what happens to the humans you keep or let go.

Every human is different

Your first human is always Harold, an older gentleman who enjoys sitting in sand. Every human after him is rolled at random:

  • men and women, young, adult or older
  • thin, average, buff or big builds, tall or short
  • five head shapes and fourteen hairstyles, with beards, mustaches, glasses and more
  • shirts, sweaters, hoodies, cardigans, dresses, skirts, jeans, shorts, boots, sneakers and the odd hat
  • a voice, walk and posture to match their age and build
A few of the humans you might meet.
A few of the humans you might meet.

Each one also has a personality of their own (see Personality and Behavior). New humans are just called "Human" until you give them a name from Menu > Name your human. Their name goes on their bowl, the stats tablet and the humans list.

Pick them up by the head, an arm, a leg or the scruff.
Pick them up by the head, an arm, a leg or the scruff.

Handling your human

  • Picking up. Grab them with the grip. By the head they dangle and kick. By an arm or leg they hang from it (a leg means upside down). By the back is the classic scruff hold.
  • Setting down. Lower them gently onto the floor and let go. A gentle set-down is good for trust and trains poise. From an awkward hold they scramble the right way up.
  • Tossing. Let go while your hand is moving and they go flying, limp as a rag doll, then get back up. Humans do not like being thrown, and hard landings leave them dizzy.
  • Patting. Lower your hand onto their head. Gentle pats build trust, calm them down and train poise. Firm pats are fine. Pats that are too hard hurt.
  • Held up high. Hold them over your head and look up at them: "Don't eat me!"

The stats tablet

The tablet hanging off the front of the stand shows a live portrait of your human, a bar for every need, their mood and status, their personality traits, their skills and your supplies. If something is wrong, look here first.

Skills

Every human has four skills from 0 to 100, shown on the tablet and saved with them:

Skill How it grows
Fitness The exercise wheel and the workout bench
Artistry Making crafts
Poise Being set down gently and patted gently
Voice Singing in the shower

Taking part in an event also trains the skill that event uses. See Events.

One human at a time

Only one human can be out at a time. To get a new one, the current one has to go first:

  • Store them. Drop them into an empty cage on the storage shelf and they go into stasis. Grab them out later to bring them back. The shelf holds six.
  • Eject them. Put them in the capsule, dock it in the tube and press the red EJECT button. They are launched into space, never to return, though you may see them float past the window.

With nobody out, the console's abduction panel comes up so you can pick a new human on Earth (see The Ship).

Menu > Humans lists every human you have owned and what became of them: in the habitat, in storage, or ejected into space.

Welcome back

Your human notices how long you have been gone. Away for an hour or more and they greet you when you come back (sulkily if they are not happy with you). Away for a day or more and they have a lot to say about it.